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Darkon

Director
James Scurlock
Maxed Out

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Paul Gordon
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Distributor
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Casting Director
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Andrew Neel & Luke Meyer Darkon Interview


Why did you decide to do Darkon as your first documentary?

Andrew Neel (AN): When I was a senior in college I made a film, I guess you’d call it my resume film. It was called ‘Bill 528” and it was about a guy who’s in love with his roommate and in love and has all these online relationships that he kind of… and he gets confused between fantasy and reality. So I got interested in virtual worlds and simulacrum and all that kind of stuff. Then started writing my first feature length screenplay on Dungeons and Dragons and through the research for that screenplay I came across LARPing (live action role playing games). Then [I] became fascinated with LARPing and thought that the best medium to discuss that was in fact, not a narrative screenplay or a narrative film but a documentary. So I made connections with a few people in that group and then didn’t have the time… didn’t have the money to make it happen. Then a few years later at my producers wedding, I met up with Luke and said look, I want to do this thing… let’s go do it. So we both went down and started doing it and here we are.

It’s funny these terms like co-director or whatever, I mean we both went down and started shooting it and [we] both ended up directing it and so that’s how it happened. And I think Luke had a… immediate gravity to the idea. So we were both just really into hanging out with these people and to all the ideas that were behind it.

Really, it happened because we had a camera and we just started going down there. Literally we got in the car and we’re like:“Who knows what’s going to come out of this.” We drove down there, took our cameras out and we started shooting and talking to people. There was no “grand plan” . There was a bunch of fantasies out there that I think we both had but that's it. You just have to dive in. You know you can sit around and be abstract about what it’s going to be, or how it’s going to be done but the first step is just getting on the ground and figuring out whether this topic is going to work for you (whether your interested in it). Then once you’ve gotten by that, I think that's the point where you start getting more literal more concrete about: “ Ok how am I going to do this… I’ve got to get a proposal together… I’ve got to get people interested… Who’s going to produce it… How am I going to do all these things…”

Luke Meyer (LM): You know you start with an idea… and then you figure out what’s going to look cool on camera and what you want to be shooting. Make sure you have the camera, and go.

AN: It’s just a get up and go kind of thing. I think that Werner Herzog said that… I don’t remember… I think it was in that shoe movie… he’s like: “Most people don’t make a movie because they don’t have the guts.” There’s a certain amount of truth to that…

How did you find out about the Darkon organization? How did you
discover these guys?


LM: Well, it came out of Andrew’s research. There’s many different types of LARP groups out there. He actually looked into another one called ‘Dagorhir’ here, but it was just mainly through the internet. Just researching things and figuring out that they (Darkon) had this land map which is kind of unique to their club… Which added a huge amount of depth to the way they play the game. It made it more interesting as far as following a story with them.

AN: Yeah… I was talking about the concrete elements that you figure out after… It’s a little like when you’re writing a screenplay you know? I remember I had a screenwriting professor and he was like: “The first thing you got to do is when you’ve got an idea is you write five pages.” And that’s what going down there is… It probably wont wind up in the final film but you got to get out there and you’ve got to get the juices flowing.

And were you hearing rumors of a possible uprising of Laconia
vs. Mordom?


LM: There was a different war going on when we stepped in actually. Mordom was fighting the small nation of the Dragonhood.

AN: Which is those first couple wars you see, when Mordom is up there and their like: “Oh we have to clear the path and…” it sort of sounds like ethnic cleansing kind of talk. I remember after that battle Skip Banner (the main subject) was kind of like: “I don’t know how I feel about crushing their temple and all that kind of stuff. I don’t know how comfortable I feel with that…” I think we both sort of sensed a certain amount of ambition in him.

LM: Unease with the current political situation he was in too.

AN: So we started following him… but I think Luke and I always considered him like… almost like he was like one of the filmmakers you know? I mean I suppose that happens in a lot of documentaries… The main character becomes so much a part of the filmmaking process that they’re almost part of the creative team in a way.

LM: There’s like a subconscious transfer of ideas that happens just from spending a lot of time with someone on different sides of the camera.

AN: I think Skip, to a certain extent, probably saw this movie as an opportunity to make a big move. I think he wanted to make a big move and the opportunity sort of presented itself. And we were there, so we sort of went along for the ride.

Do you think that your presence there maybe pushed him towards
his rebellion in Darkon?


AN: Absolutely.

LM: Definitely.

AN: There’s no question. Especially because it’s a role playing game… There’s a certain element of performance to the whole thing, which is part of the reason that making the movie was totally unique. Because the Darkonians look at everything in terms of the scenario.... and I think that our movie simply was another kind of special adventure or another possible scenario to play out. You know this scenario was intimately connected to all of the issues that were floating around in the realm… with Mordom being an oppressive power and other smaller countries discerning themselves…

It was really interesting to see how some of them compared what was going on in Darkon with what’s going on politically in the U.S. Like the couple that compared Mordom with the United States and themselves with the terrorists…

LM: The terrorist thing? Well, in making a fantasy world, so much gets drawn from the real world in little bits without even really thinking about it. People are always trying to make sense of that as they played the game. Like: “Am I like the big bad guy or am I the underdog?”

AN: And every big bad guy used to be the underdog and…

LM: Yeah, and often people considered themselves both at the same time so…

AN: Like Americans!

(Laughs)

AN: Also there was a lot more of the crap flying around that didn’t even get into the movie. There was this whole thing where, because Skip used to fight with Mordom, Keldar was accusing him of being a flip-flopper. So there was this whole “Kerry” flip-flopper thing but then Skip was kind of acting like a warmonger, so he’s kind of a “Bush” but then they’re accusing Mordom of being a big bad empire like America. So is Keldar “Bush”?’

LM: It got even more complicated than that. People would come up to us and say things like “ I’ve been thinking about this lately, I feel like our country’s kind of like England and this country’s  kind of like America and this country’s kind of like the terrorists and these guys are kind of like Russia…”

AN: This is a fact of the post modern world. I mean, I was watching Conan last night and I was thinking: My god, this is the Spartacus myth, this is Japanese imperial kind of stuff… I mean there are so many different historical and fantasy references all being jammed into one moment. Our lives are a composite of those real and made up experiences and we all jam them together into these wild combinations. And Darkon certainly is a good example of that. Even Skip’s country is Greek but they wear 12th century medieval stuff! I mean it’s really weird you know? I said to Skip “Skip, I’m confused man. You’re wearing… there’s like this Greek thing going on…”

LM: And he’s got a Scottish name.

AN: Yeah… “and your name is Banner McCragg. I don’t get it.” And he’s like: “Dude, it’s fantasy…”

It was really interesting to see their use of spies and clandestine
dealings at night.


AN: It’s so much deeper than that too. I mean the stuff that goes on at night is so cool. There’s assassinations and people running around buying stuff. A lot of dirty dealing going on and stealing and all in game stuff like golden banners and stuff like that… The underworld of Darkon is vast.

So what kind of cameras were you guys using?

LM: At the very very beginning it was an XL1 and a Sony handicam. Then we got a Panasonic DVX 100a out there…

AN: The DVX 100a was my mom’s money. My parents helped me out and got me the DVX. Which was enough to get started there… a good bit of the footage that’s in the movie was shot with that camera.

LM: With the DVX?

AN: Well a lot of the movie was shot with it, but I mean before we actually got some money. Just having a camera and being able to go down there… That’s one of the exciting things about filmmaking today…

LM: What technology has done for it…

AN: Like really. Two guys can pick up a camera and go make a movie. Now, that makes for a lot of crap that’s out there.You really have to… if you're a good filmmaker and you want to be a better filmmaker, it’s good to think about holding the camera steady. Working on your craft and all that stuff… but to begin with you can pick something up and get your buddies together and go do something.

There was some nice cinematic shots which really drew you into the fantasy of Darkon. When did you bring in your DP in the process?

LM: At various points. There are two DP’s on this and I can't remember the first time we brought one of them down there but… They would come down (alternating) to different events that we were shooting. Then the last two big battles we had them both there shooting different stuff at the same time.

AN: Yeah, for the major cinematic moments, one or the other of them was either operating or in charge of the camera. Some of them shot more in the field. I mean Luke and I are very hands on in the verite sense of the shooting part. They [also] did some of the verite stuff… [it’s] all kind of mixed together. Their shooting and our shooting. Then we [also] used them more as an asset on the bigger budget stuff. You know helicopter shots or crane shots… and often in the battle shots… There was an A camera and a B camera that were both the Panasonic vericam. Then what we called the “embedded units” were on DVX100a’s wearing surcoats so they blend into the battles. There were sometimes three operators in addition to the two main units.

You were actually in the middle of some of these battles? Did anyone get trampled? Did the players get angry at you for disrupting the flow of the game?

LM: Yes to both of those. As far as them getting angry, it was like a passing moment of frustration, like an obstacle. They’d just [say]: “Out of my way!” But they got very comfortable with the fact that we were out there.

There [are] ‘referees’ called ‘elders’ who are just out there making sure that the game play goes smoothly. They’re non-fighting, non-playing people standing on the field. So players are used to dodging those type of people. I think that they adapted to us in a similar way.

AN: Both of our DP’s got clobbered. I remember once Carl was operating the varicam and that camera just got clobbered! And then Hillary, I think she got just straight tumbled twice. Because you’re really in the middle of it you know? And I got clobbered countless times. Once so hard that the camera dropped out for like three seconds. You just get really whacked! Which is really fun, I think everyone of the shooters were just like… it’s really and adrenaline rush!

How did your fundraising go for Darkon? Was it difficult to get
investors involved?


LM: The fundraising was handled all by Ovie Entertainment, the production company we co-produced this with. So we don’t actually know much of the details about that. There was a period at the beginning where…

AN: I guess the first step was acquiring Ovie… Right? Initially it was Luke and I and our two producers at seeThink (Tom & Ethan). We sat down and put a package together along with our little trailer we made. From there we had a couple people that we were passing it around to… in the end we felt that Ovie had the most dedication and the most interest and love for the idea. So [we] went with them and they raised the money. I guess, for most filmmakers like us, the step is being able to get a package together and start talking to anyone you can about who you can get in touch with, who might be interested to look at that package. Just get as many eyes on it as you possibly can… producers, other directors… anyone. Anyone who might be able to, though 10 or 20 degrees of separation get it to someone else who might be interested.

What were some of the other problems with production?

AN: Well we sat down at the very beginning… Luke, me, Ethan and Tom and the DP’s we were like: “Ok what’s the best way to deal with this? We want to get these kinds of shots. We want to get those kinds of shots. We have to stay out of their way and let them fight… but we also got to get a crane shot.”  So what we had to do is strategically set up the crane so that at a certain time the crane would have to be here…. and then the crane set up is a two hour set up. Especially with the platform we had to build. So we’re like: “The first rush is going to happen here. But we really want to get this crane shot so well ok we’ll catch the first rush while the crane is here then we have two hours to move around and by then we’ll still have light and we’ll get this crane shot…”

LM: And this whole time, the game is going on right around this crane being set up. That never stopped.

AN: Yeah, total chaos. I mean, imagine a shoot where you’ve got about 250-350 extras and they don’t listen to you for the most part. It’s just melee. They charged three times for us in the beginning and then the real thing started, and then they really went into it. But once the game is going, you can’t stop it.  I remember once they got really pissed at me because I was trying to get a shot of the door being busted open and then a big legion of them arrives and then it was like, “Jesus Christ you can’t be getting up here… we’re in the middle of playing!” There’s even a shot in the movie where a guy is like: “Move that camera now!”

LM: It’s weird. There was a feeling like everyone on camera is doing the people behind the camera a favor by being there. They don’t want us to get in their way…

AN: The castle battle day was incredibly stressful. You just had to go with what was going to happen. I mean, if someone was trying to kill somebody else it’s not like you could be like: “Whoa, wait a second, we got to get the steady cam over there.” You just couldn’t do that you know? So you had to just be like: “Oh my god! Get them, over there!”

In a way, on those big shoots was where the formal aspects of documentary and fictional filmmaking really collided in a very bizarre way. I remember those days I’d be like: “Am I shooting a war epic or am I shooting a verite documentary? And I think in the end… what we wanted is the audience to be like: “Whoa whoa wait, is this Braveheart… it’s got a plywood castle?” And that kind of confusion was the very thing we wanted people to have. Because for those moments for the players in the game those lines do become blurred.

Yeah.. I was really surprised. At first you’re kind of snickering a bit because they’re doing this Dungeons and Dragons kind of thing. But there’s a moment where you totally get lost in it and all of a sudden you’re just into the battle! You want to find out what happens. Is Laconia going to overthrow Mordom? You really get into the story.

AN: That’s really gratifying. Some people have said what you were just saying... and for me that’s really gratifying because…

LM: That was the goal.

AN: That’s what we wanted. We were like: “Share the fantasy!”

What was your approach to the music of the film?

LM: I can’t remember how it all began exactly but… We got into the edit and we were trying to figure out what we were going to do about that. Because it needs some music and it needs to be just right. It can’t be too fantasy or they come off looking ridiculous. And it can’t be too modern… it can’t be to contemporary or it loses…

AN: You lose the fantasy.

LM: Yeah… And I knew Jonah Rapino from a couple years ago and one of the bands that he has, this band called “Devil Music”, had been doing live music scoring for old silent films like Nosferatu and The Cabinet of Dr. Calgari and stuff like that. So me and Andrew approached him about scoring this movie. He saw the trailer, [he] saw some of the footage and got very excited about it.

AN: He’s so talented. He’s incredible… because we were asking him to walk a very fine line. I mean, we were giving him tracks from Conan the Barbarian and Braveheart to look at and telling him: “ Make sure it’s not too epic. Make sure it’s not too cheesy.” That’s sort of hard you know? And he came out with these things that were so perfectly eloquent and fantasy inspiring without being over determined or cheesy.

As a young filmmaker you have to use your friend networks. Luke is particularly good at that, he knows a lot of very good musicians and interesting people. It was just great we had that opportunity… and you know he’s (Jonah) a young guy so he wasn’t demanding more money than we could handle. So we were all in it together. It worked out really well. Honestly I don’t think it could’ve been done any better than it was done. It’s just such a hard line to walk. And the whole movie is always walking the line. “Are we mocking them? Are we involved with them? Are we laughing?” So the music faced the same struggles that every element of the film faced and it just came out perfectly.

LM: And he’s based in Boston. So a lot of this was like file transfers over the internet for him to check things out, phone calls to discuss which way the sample track that he put down needs to go.

AN: Also on the technology tip… because he’s a young guy and tech savvy and makes a lot of his own music in his own bedroom. He was able to temp out epic tracks in his bedroom. Sometimes he’d just record the violin track himself and… do a little bit of midi with the horns. So he was able to temp out without an orchestra and real musicians. Then when we knew what we wanted, he was able to get all his friends who were really talented musicians in there at a low budget and put it all together.

Again these are all the hurdles that one faces when making their first movie. Frankly, it all comes down to meeting young people who are talented. Who are willing to put their heart and soul into something… just for the sake of it. Because they believe in it and they love it and … and they have a vested interest in it too. If this thing does well, things could go better for me too.

Did you secure distribution? Did you find a distributor?

LM: The courting process is definitely going right now. But nothings been secured yet.

This film definitely needs to break out of the festival circuit!

AN: I think it will. You know the film has a learning curve because…

LM: It’s such a weird form…

AN: Yeah… When we were making the film we really didn’t have a roadmap. We didn’t have anything to compare it too. When we sat down with all the material, we didn’t have any movie that we could reference. Sometimes we’re referencing Grey Gardens and sometimes we’re referencing Conan the Barbarian! I mean that’s like very strange to be referencing those two things together. I think that the fact those two elements are alive in one movie, probably takes a little bit of wrapping your head around. But once people wrap their head around it and see how much people are enjoying it, I think that it will get the distribution it deserves.

But again it’s the courting process that we’re going through right now and there has been a tremendous amount of interest from some really big deal types. So that's exciting!

How did editing go? What things were you trying to get
across in editing?


LM: First of all, Brad Turner was such an amazing editor. Especially for this project, his enthusiasm and speed in dealing with 300+ hours of footage. [He] made it possible to wrap our head around what we had in front of us. We had thematic ideas going into the edit and then it was a matter of looking at the 15 months of shooting… Laying that out chronologically and figuring out how that was going to stand out as a story.

AN: Going into it we were like: “Ok we’re going to have these big battles, and there’s going to be a story that has a start and a finish. …and then we’re going to look at their home lives.” That was kind of it. That’s what we knew. So we started sorting the footage and we were very thorough about it. We went through pretty much all 300 hours. It was a vary rigorous editing process. I think the reason for that is the fact that we didn’t have a roadmap, there was no simple answer to a form that didn’t really exist.

Also Brad is just.. again you know… On the same point that the Jonah thing was on. You really at this stage in your career (when you’re starting), you have to have people that are do or die. And you have to be a little crazy. Brad was a little crazy like us. He wasn’t getting paid for it basically. He was working full days on his commercial jobs and we’d get there at 6pm and we’d work until 1am. Then we’d work all weekend. I think he worked 15 hour days, close to 15 hour days for…

LM: Half a year.

AN: For literally almost half a year. I think he had one or two days off. Which is just psychotic! We also had this sort of psychotic attitude towards getting this thing done. Again it’s all about your friends and working with people who are psyched to do something… and have that kind of energy. It’s not a 9 to 5 job. And I don’t enjoy working with people who want to deal with film in a 9 to 5 form.

LM: It’s kind of like… you have to approach the project like it matters so much that you have to put the rest of your life aside. Chicken and the egg sort of thing. You make it matter that much and then the end result matters.

AN: You put strains on all sorts of… it puts a tremendous strain on your personal life and your significant others... It’s extremely taxing. But really fun!

What did you learn while doing your first documentary?

LM: There’s a long list of little things that you learn about this or about that. Film is such a collaborative thing, the issue of trust, especially in documentary where… there’s no contract with the subjects… they’re doing what they’re doing and they’re allowing you to be there… Everything is built on trust between the filmmakers and the subjects. In the collaboration of the film you have to trust someone’s going to hold up their end of what their doing. You have to trust that ideas are shared and everything like that. Getting into a comfortable place with that is extremely important.

AN: I think I had this idea when I got out of college that there is some kind of easy, magical step to making something and all you needed was a good idea. The fact of the matter is, anything that you make in film is actually the combination of thousands and thousands of very good little decisions. Every moment you’re making a decision… And each little grinding slow step forward you have to live through and you have to learn patience. People always talk about their fucking vision and all that crap. All it is in the end is you have an idea and then the devil’s in the details and you have to work through every little problem. And the culmination of all of those little excruciatingly difficult, annoying details is what makes something good. Plenty of people will have visions and ideas or whatever. In the end it’s about how hard you’re willing to work and whether or not that kernel of an idea has something to it. That was in a way for me, a revelation.

What would you like audiences to take away from this film?

LM: Well, we really wanted the audience to be able to share in the fantasy with the role players. We also want people to consider what role playing goes on in each of their day to day lives, and what goes into fantasies we use to escape from our day to day lives.

AN: This goes back to some sort of grand ideas but.. I think the human experience is defined by a gap between our mind and our body. That which we formulate in our brains and that which is there in front of us… And the gap between those things is the fundamental gap of all human drama and human experience. For me, this film and Darkon was a very kind of sparkling, brilliant, manifestation of that gap. I would hope that people would walk away from it thinking about that gap and thinking about how they tried to bridge that gap. That’s the really grand philosophical part of it for me. More than anything else, I really hope that people walk away from my films thinking… there’s a lot to think about in this movie…

And then on the role playing tip… I think that we all are role playing all the time and that the process of getting older and creating a persona for one’s self is role playing. Life is a process of role playing and I’d also want people to walk away thinking about that.

LM: There’s something to be said for letting people into a place where they can break down the stereotypes of what gamers are. Because there’s a lot of stereotypes that sit on that group. This is just a window into what people in that subculture actually do.

AN: Yeah it’s very easy to stereotype the gamer… and that’s where the snickers come from in the beginning. And so well they should, it is funny you know? But the point of the movie is to hopefully find some similarities with our own lives through watching the movie and being able to associate with people who play Darkon. And realize that they’re really dealing with very fundamental, universal issues in the human experience.

What advice would you give to new filmmakers about making their
first documentary?


LM: Something that’s very important is having subjects of the movie understand what you’re doing [and] why you’re there. Because if they don’t then they’re concerned that you’re going to show them in a weird light. In documentaries, you want to be close to the subjects. That’s kind of the whole magic of it. Documentary films can bring you to a place where you don’t normally get to go. So if there’s not that trust between the filmmakers and the subjects, that closeness can’t bring the audience to that place.

AN: As I was saying earlier… get up and start shooting. If you have a camera, you’re ready. Just pick it up and start shooting. That’s the first step. There’s no substitute for bravery and motivation. And it does take bravery to get up and start talking to people. It has to become your life and it’s got to be something that you like enough to become your life…

Untitled Document

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